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Chess theory 200 (Part 1)

Views: 0     Author: Site Editor     Publish Time: 2023-08-16      Origin: Site

                                                                           There are 200 rules in chess


Rule number one: If you control more than half of the squares on the board, you have a space advantage.

Second: the horse jumping the side line is a disgrace (the horse jumping the side, easy to be wiped out).

Article 3: Deploy the pawn on the grid that is different from the color of the elephant.

Article 4: a1 to a8 is as close as a1 to h8.

Fifth: In addition to the center soldiers and channel soldiers, do not go to the army.

Sixth: to let the horse eight face prestige, give it a good fulcrum.

Seventh: To make the elephant active and developed, give it several open oblique lines that can be smooth.

Article 8: To let the car show itself, give it open straight and horizontal lines.

Rule 9: Don't go out too early.

Rule 10: Contact both cars as soon as possible.

Article 11: Start with a new force at each step.

Article 12: Avoid repeating steps if possible at the beginning.

13th: At the beginning of the horse first, out of the elephant behind.

Article 14: Flank attack, center attack.

Article 15: Consolidate the center before attacking the opponent's flank.

Article 16: The centrality of the component force.

17th: Two eating optional to the center.

18th: Try to control the center, traditional meaning or surrealism.

Article 19: Early translocation, frequent translocation (retain the right to translocation in different directions).

Article 20: Do not move the king city soldiers.

Article 21: Be careful of f2 and f7.

22nd: Coordination can always kill the king.

Article 23: If the opponent has not transited, do not use the elephant to contain the opponent's f3 or f6 horse.

24th: The horse at f8, the king is not afraid.

Article 25: In the end, there is a force advantage to change the son.

Article 26: When the end is inferior, change the soldiers.

Article 27: The middle game lepton is stronger than the three soldiers, the end game three soldiers are stronger than the lepton.

Article 28: Earn a soldier may suffer a slight loss. (Abandon troops to start)

Article 29: First hand power is often the deciding factor in a game with a wide difference in force.

Article 30: Straight ahead.

31st: Stack is weak in the mobility inconvenience, strong in the car can provide semi-open line.

Article 32: Try to avoid backward soldiers and lone soldiers.

Article 33: The fewer "military islands", the better the situation.

Article 34: If you can only accept weak soldiers, seek some compensation.

Article 35: Occupation, occupation, occupation (Spatial superiority)

Article 36: Space is cramped, the changers move.

Article 37: Space advantage, do not change.

Article 38: Space is tight, it is worth abandoning troops.

Article 39: d7-d5 is the most toxic antibiotic.

Article 40: No advantage, no risk.

Article 41: If you have an advantage, attack, otherwise the advantage will abandon you.

Article 42: Use every move to interfere with the implementation of the opponent's plan, or use every move to implement the plan.

Article 43: Maintain the first hand, the price of the force.

Article 44: First hand is an advantage, if there is an opportunity to compete immediately, unable to maintain the first hand, but to sell a good price.

Article 45: The car to the bottom line, abandon a soldier is also worth.

Article 46: The more open the situation, the more important the son.

Article 47: Attack the two weaknesses located on the two wings, and the opponent's defensive strength becomes thinner (the more parts of the attack, the thinner the defensive strength).

Article 48: If there are soldiers on both sides, the double elephant is usually stronger than the horse elephant or the double horse.

Article 49: In the end game of the elephant soldier, the different color grid is conducive to the weak side and the chess, and the middle game is conducive to the attack.

Article 50: Do not eat the B-line soldiers after use, although sometimes can take advantage.

Article 51: Strike double is the basis of all tactics.

Article 52: If the threat of the opponent can be ignored, ignore it (psychological).

Article 53: Two cars one plus one is greater than two.

Article 54: Attack without root.

Article 55: Attack pinned down children, weak soldiers, unprotected Kings and other immovable targets.

Article 56: If a threat is overlooked, all bets are off.

Article 57: As long as it is useful, you can general, perhaps you can kill your opponent.

Article 58: Don't let go of any useful opportunity.

Article 59: Keep an eye on changes in the number and types of forces on both sides.

Article 60: Eat each other's force when you have the chance.

Article 61: If you want to abandon the child to compete first, first make sure that you can maintain the first hand for a long time or then sell the first hand at a good price.

Article 62: We should not only consider the accumulation of material advantages in accepting waste, but should consider how to discard it after obtaining a high return.

Article 63: The only way to fight against the law of abandonment is to eat it.

Article 64: The value of a protected horse invading an enemy position is equivalent to that of a whole wagon.

Article 65: Three leptons are usually stronger than one.

Article 66: Pressure should be maintained as much as possible, not relieved.

Article 67: The threat is greater than the reward.

Article 68: The soldiers who want to change when the troops advance are given priority.

Article 69: Group attack tail (basic).

Article 70: The chariot is behind, the passage soldier is first.

Article 71: Try to use horses to intercept lone soldiers, backward soldiers and soldiers through the road.

Article 72: Use a small number of soldiers to attack the other party's army.

Article 73: Offense is the best defense.

Article 74: Alehen and other surrealist openings, the White side shall maintain the first hand.

Article 75: Good offense wins chess, good defense wins the world championship.

Article 76: Look at the whole board with the eyes of the chess pieces.

Article 77: Learn to play blind chess.

Article 78: Pay attention to the imperative method.

79. Don't miss any opportunity to do exercises.

Article 80: Analyze each alternative carefully.

Article 81: Place the pawn on a grid of a different color than the elephant.

Article 82: Place the horse and the soldier or the horse and the elephant on a grid of the same color; This allows them to control more cells.

Article 83 A good horse is stronger than a bad elephant.

Article 84: Getting double images can usually effectively compensate for the defects of weak soldiers.

Article 85: The queen horse can cooperate with each other in strength, usually superior to the hind image.

Article 86: Replace your bad image.

Article 87: Exchange one's inactive component forces with the active component forces of one's opponent.

Article 88: Exchange the opponent's attack force to weaken the opponent's attack.

Article 89: If your pawn shape is better than your opponent's, switch with your opponent, especially change baryons.

Article 90: Replace the opponent's blockades and clear the way with your own path soldiers.

Article 91: Exchange the opponent's defensive forces so that the other side's forces can join the attack.

A bad plan is better than no plan at all.

A good plan includes small plans.

Article 94: In a situation where there are lone soldiers on the D-line, the plans of both sides are mostly already determined.

Article 95: Plans should be flexible.

Article 96: After changing positions in the opposite direction, attack with a strong army, no matter which side your king is on.

Article 97: The only purpose of opening is to get a middle game.

Article 98: If you encounter an opening you have not seen before, try to follow the normal approach.

Article 99: In an open situation, the son should be born as soon as possible, and the king should be weighed to a safe position as soon as possible.

Rule 100: Do not block the path of soldier c during the opening


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